Recognition

Our augmented reality work wins awards, sparks imaginations, and drives business results

WWDC 2019 logo HBO logo Axios logo App Store logo National Association of Home Builders logo

Clients

Our clients range from tech stalwarts to one-person-startups



Contact

Reach out to talk tech or hire us for AR dev, product, or strategy


Work

CyberWave
AR Music Visualization

CyberWave uses the new LiDAR sensor to visualize your music in augmented reality. Play your music to change your surroundings in real-time.

CyberWave uses:

  • ARKit 3.5
  • LiDAR for ARMeshAnchors
  • Auto-Renewable Subscriptions for In-App Purchases
  • Person Segmentation with Depth
  • GLSL Shaders

Project Type: 1984 product

Download Watch the Demo with Sound
Primer
AR Interior Design

Primer helps you visualize your home with new wallpaper, tiling, and paint. Primer utilizes Core Animation to display intuitive, animated, augmented reality tooltips to visually onboard users.

Primer uses:

  • ARKit 3
  • Core Animation
  • Person Segmentation with Depth

Project Type: Client work for Primer

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WebXR Viewer
First WebXR Browser for iOS

WebXR Viewer is an open-source, augmented reality, WebXR browser for iOS. WebXR Viewer has a fine-grained AR permissioning system that puts privacy & ethical design first and is built on Metal to render WebXR websites at 60 fps.

WebXR Viewer uses:

  • ARKit 2
  • WebXR
  • Metal
  • SceneKit

Project Type: Client work for Mozilla

Get the Latest Code Download

iScape
Persistent World, Collaborative, Multiuser AR Landscaping Design Tool

1984 developed innovative AR interactions and controls for iScape's collaborative landscaping app. iScape utilizes shared world maps, persistent worlds, 3D models, and the novel ability to create custom geometry for visualizing AR textures in the user's world.
Our work on iScape was featured by HBO, Axios, and Apple at both WWDC 2019 & in the App Store.

iScape uses:

  • ARKit 2
  • SceneKit
  • AR World Maps
  • Collaborative, Multi-User Sessions

Project Type: Client work for iScape

Watch a Demo Video Download
AR Basketball Minigame
Multiplayer Real-Time Physics Basketball

NudgeTV released an AR basketball minigame to accompany their machine vision technology. The basketball game uses Multipeer Connectivity and Collaborative Sessions to seamlessly connect up to 4 players. SceneKit's real-time physics are employed to create realistic, yet otherwise-impossible, gameplay.

NudgeTV's basketball minigame uses:

  • ARKit 3
  • Collaborative Sessions
  • Multipeer Connectivity
  • Person Segmentation with Depth

Project Type: Client work for NudgeTV

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View All Work

Writing

Limitations of RealityKit 1.0 – June 2020
Building with RealityKit – February 2020
Developing an Augmented Reality Browser – January 2020