Our clients have the best investors and partners in the world

Y Combinator logo NFL logo Greylock Partners logo DARPA logo First Round Capital logo Andreessen Horowitz logo


Our clients range from tech stalwarts to one-person-startups


Reach out to talk tech or hire us for AR dev, product, or strategy


AR Music Visualization

CyberWave uses the new LiDAR sensor to visualize your music in augmented reality. Play your music to change your surroundings in real-time.

CyberWave uses:

  • ARKit 3.5
  • LiDAR for ARMeshAnchors
  • Auto-Renewable Subscriptions for In-App Purchases
  • Person Segmentation with Depth
  • GLSL Shaders

Project Type: 1984 product

Download Watch the Demo with Sound
AR Interior Design

Primer helps you visualize your home with new wallpaper, tiling, and paint. Primer utilizes Core Animation to display intuitive, animated, augmented reality tooltips to visually onboard users.

Primer uses:

  • ARKit 3
  • Core Animation
  • Person Segmentation with Depth

Project Type: Client work for Primer

WebXR Viewer
First WebXR Browser for iOS

WebXR Viewer is an open-source, augmented reality, WebXR browser for iOS. WebXR Viewer has a fine-grained AR permissioning system that puts privacy & ethical design first and is built on Metal to render WebXR websites at 60 fps.

WebXR Viewer uses:

  • ARKit 2
  • WebXR
  • Metal
  • SceneKit

Project Type: Open-source client work for Mozilla

Get the Latest Code Download

Persistent World, Collaborative, Multiuser AR Landscaping Design Tool

1984 developed innovative AR interactions and controls for iScape's collaborative landscaping app. iScape utilizes shared world maps, persistent worlds, 3D models, and the novel ability to create custom geometry for visualizing AR textures in the user's world.
Our work on iScape was featured by HBO, Axios, and Apple at both WWDC 2019 & in the App Store.

iScape uses:

  • ARKit 2
  • SceneKit
  • AR World Maps
  • Collaborative, Multi-User Sessions

Project Type: Client work for iScape

Watch a Demo Video Download
AR Basketball Minigame
Multiplayer Real-Time Physics Basketball

NudgeTV released an AR basketball minigame to accompany their machine vision technology. The basketball game uses Multipeer Connectivity and Collaborative Sessions to seamlessly connect up to 4 players. SceneKit's real-time physics are employed to create realistic, yet otherwise-impossible, gameplay.

NudgeTV's basketball minigame uses:

  • ARKit 3
  • Collaborative Sessions
  • Multipeer Connectivity
  • Person Segmentation with Depth

Project Type: Client work for NudgeTV

View All Work


Limitations of RealityKit 1.0 – June 2020
Building with RealityKit – February 2020
Developing an Augmented Reality Browser – January 2020